Arm of Throal

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This article is part of a series on The Kingdom of Throal


The Arm of Throal
SettingEarthdawn
EpochThe Fourth World
Organization Info
TypeMilitary
AllegianceThe Kingdom of Throal
HeadquartersThe Halls of Throal
ScopeBarsaive
LeaderSupreme General Foellerian
PurposeDefend Throal, Defend Barsaive, Fight orks
Motto"Fight orks with orks"



The Arm of Throal is the Kingdom of Throal's Military[1]. The Arm has several divisions, including an infantry, navy, and auxilary mercenary units. Its overall leader is Supreme General Foellerian, who reports directly to the King.

Infantry of the Arm

The Throalic Infantry is led by Quaavami Rockbreaker, the infantry fields 3,000 soldier. Six generals command five troops, each 100 men strong. Each troop is commanded by war consuls, and troops are further broken down into groups of 30 soliders, each group reporting to a sergeant. Seperately, five troops are comprised of riders and Cavalrymen, called the King's Lancers.

The Throalic Navy

Though landlocked, the Throalic Navy takes to the skies with airships of the Fourth World. The Navy is lead by General Ilmorian, an elven Sky Sailor. The navy is 14 galleys strong, complimented by 8 drakkars and 2 galleons. The Navy stands at about 2500 Namegivers strong.

Mercenary Forces

King Neden maintains a standing policy of "Send an ork to fight an ork," and to that end, the Arm employs a mercenary force Named Terath's Chargers. The chargers are commanded by Terath the Contemplative, who delegates to his son, Earal Bloodstroke, to command the 800 mercenaries of the Chargers. Most often they are employed to with orc raiders of the Skull Wharg Tribe.

Additionally, the following are contracted with the Arm, fielding another 600 fighters for the Arm:

Adepts & Magicians in the Arm

Adepts are common through the Arm, with the generals and war consuls all being adepts, as well as third of the sergeants. The Navy counts around 200 Adepts among its number, notably among the Wizard and Elementalist Disciplines. Outside of this number, the Arm can draft a force of 40-50 additional magicians in times of need.

References

  1. Nations of Barsaive Volume I: Throal, Carsten Damm et al, 2009, Redbrick Limited, © FASA Corporation